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Resume

Computer Scientist | Software Engineer | Game Developer

Professional Snapshot

I have spent years working across the parts of game development I enjoy most: C++ gameplay, AI, multiplayer systems, level design, and, more recently, multiplatform DevOps. I am a generalist at heart, with production experience that now stretches from server-authoritative Unreal Engine 5 systems to the pipelines behind a PC and console release.

Most Recent Role

DevOps Engineer at Stormind Games since June 2026.
I work hands-on with Unreal Engine 5 CI/CD and am directly responsible for managing the pipelines for Remothered: Red Nun's Legacy across every launch platform: PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

Core Stack

Shipping platforms: PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
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Build & DevOps: cross-platform CI/CD, Jenkins, build and release automation, UBT/UAT, cooking, packaging and publishing workflows, Git/Git LFS, Docker, Linux, Python, Bash, Batch, and command-line tooling.
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Game development: Unreal Engine 5, C++, C#, Blueprints, Gameplay Ability System (GAS), AI Behavior Trees and EQS, replication, RPCs, dedicated servers, and Steamworks.

Key Strengths

I am a generalist at heart, and I genuinely enjoy moving wherever a project needs me most.
One day that can mean working deep in AI or gameplay code, and the next, untangling a broken build pipeline, helping with level design, or organizing work with the rest of the team.
I tend to take ownership of messy problems, keep digging until I understand what is actually going wrong, and find the solution.
I also care about communicating clearly, especially when a problem sits between programmers, designers, production, and platform requirements.

Timeline
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  1. Stormind Games - DevOps Engineer

    Jun 2026 - Present

    Catania, Hybrid

    • Work hands-on with Unreal Engine 5 build and release infrastructure, owning CI/CD reliability from daily development builds through release-ready artifacts.
    • Directly manage the build, packaging, and publishing pipelines for every platform on which Remothered: Red Nun's Legacy is launching: PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
    • Build and maintain Jenkins automation, platform-specific workflows, build notifications, and supporting command-line tooling.
    • Investigate build failures with programmers and production teams, then turn recurring problems into reliable automated workflows.
    Unreal Engine 5
    DevOps
    CI/CD
    Jenkins
    Cross-platform Pipelines
    Build Automation
  2. Bevium - C++ Gameplay Programmer

    Feb 2024 - Nov 2025

    Full Remote

    • Worked as a Gameplay Programmer in C++ with Unreal Engine 5, mostly on multiplayer projects.
    • Implemented AI agents, gameplay systems in C++ and Blueprints, and part of the level design work for the project.
    • Worked directly with replication, RPCs, server-authoritative code, dedicated servers, and matchmaking-related workflows.
    • Took on onboarding, day-to-day task coordination, and some internal project management when needed.
    • Built custom workflows with UBT and UAT to speed up iteration, and maintained the build pipeline on the Steamworks side.
    Unreal Engine 5
    C++
    C#
    Edgegap
    Steamworks SDK
    Betahub
  3. Master's Degree in Computer Science

    2023 - Present

    University of Catania

    • Currently pursuing my Master's degree while continuing to work professionally in Game Development.
    • Expanding my background in Computer Science alongside practical experience in production code and game systems.
  4. Bachelor's Degree in Computer Science

    2017 - 2023

    University of Catania

    • Completed my Bachelor's degree in Computer Science.
    • Built the formal programming and software engineering foundation behind my professional work.