Computer Scientist | Software Engineer | Game Developer
Professional Snapshot
I have spent years working across the parts of game development I enjoy most: C++ gameplay, AI, multiplayer systems, level design, and, more recently, multiplatform DevOps. I am a generalist at heart, with production experience that now stretches from server-authoritative Unreal Engine 5 systems to the pipelines behind a PC and console release.
Most Recent Role
DevOps Engineer at Stormind Games since June 2026.
I work hands-on with Unreal Engine 5 CI/CD and am directly responsible for managing the pipelines for Remothered: Red Nun's Legacy across every launch platform: PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Core Stack
Shipping platforms: PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
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Build & DevOps: cross-platform CI/CD, Jenkins, build and release automation, UBT/UAT, cooking, packaging and publishing workflows, Git/Git LFS, Docker, Linux, Python, Bash, Batch, and command-line tooling.
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Game development: Unreal Engine 5, C++, C#, Blueprints, Gameplay Ability System (GAS), AI Behavior Trees and EQS, replication, RPCs, dedicated servers, and Steamworks.
Key Strengths
I am a generalist at heart, and I genuinely enjoy moving wherever a project needs me most.
One day that can mean working deep in AI or gameplay code, and the next, untangling a broken build pipeline, helping with level design, or organizing work with the rest of the team.
I tend to take ownership of messy problems, keep digging until I understand what is actually going wrong, and find the solution.
I also care about communicating clearly, especially when a problem sits between programmers, designers, production, and platform requirements.
Timeline#
Stormind Games - DevOps Engineer
Jun 2026 - Present
Catania, Hybrid
- Work hands-on with Unreal Engine 5 build and release infrastructure, owning CI/CD reliability from daily development builds through release-ready artifacts.
- Directly manage the build, packaging, and publishing pipelines for every platform on which Remothered: Red Nun's Legacy is launching: PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
- Build and maintain Jenkins automation, platform-specific workflows, build notifications, and supporting command-line tooling.
- Investigate build failures with programmers and production teams, then turn recurring problems into reliable automated workflows.
Unreal Engine 5DevOpsCI/CDJenkinsCross-platform PipelinesBuild AutomationBevium - C++ Gameplay Programmer
Feb 2024 - Nov 2025
Full Remote
- Worked as a Gameplay Programmer in C++ with Unreal Engine 5, mostly on multiplayer projects.
- Implemented AI agents, gameplay systems in C++ and Blueprints, and part of the level design work for the project.
- Worked directly with replication, RPCs, server-authoritative code, dedicated servers, and matchmaking-related workflows.
- Took on onboarding, day-to-day task coordination, and some internal project management when needed.
- Built custom workflows with UBT and UAT to speed up iteration, and maintained the build pipeline on the Steamworks side.
Unreal Engine 5C++C#EdgegapSteamworks SDKBetahubMaster's Degree in Computer Science
2023 - Present
University of Catania
- Currently pursuing my Master's degree while continuing to work professionally in Game Development.
- Expanding my background in Computer Science alongside practical experience in production code and game systems.
Bachelor's Degree in Computer Science
2017 - 2023
University of Catania
- Completed my Bachelor's degree in Computer Science.
- Built the formal programming and software engineering foundation behind my professional work.