Bevium - C++ Gameplay Programmer
2024 - Present
Full Remote
- Gameplay Programmer in C++, using Unreal Engine 5, with a generalist approach to Game Development.
- I am responsible for the implementation of the AI Agents in our projects, general C++ and Blueprints
Gameplay Systems, and the level design of the maps in the project.
- I have mainly worked on multiplayer games: I possess an understanding of Unreal's Replication system, Remote Procedure Calls, Server Authoritative code, and Dedicated server - matchmaking models.
- At a micro-management level, I also handle the day-to-day task of team members, acting as onboarder and internal project manager. (Always aware of the project's state at all times).
- Finally, I have implemented custom build systems leveraging the Unreal Build Tool and the Unreal Automation Tool, for faster development and iteration, as well as maintining the build on the Steamworks backend.