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Timeline
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  1. Bevium - C++ Gameplay Programmer

    2024 - Present

    Full Remote

    • Gameplay Programmer in C++, using Unreal Engine 5, with a generalist approach to Game Development.
    • I am responsible for the implementation of the AI Agents in our projects, general C++ and Blueprints Gameplay Systems, and the level design of the maps in the project.
    • I have mainly worked on multiplayer games: I possess an understanding of Unreal's Replication system, Remote Procedure Calls, Server Authoritative code, and Dedicated server - matchmaking models.
    • At a micro-management level, I also handle the day-to-day task of team members, acting as onboarder and internal project manager. (Always aware of the project's state at all times).
    • Finally, I have implemented custom build systems leveraging the Unreal Build Tool and the Unreal Automation Tool, for faster development and iteration, as well as maintining the build on the Steamworks backend.
    Unreal Engine 5
    C++
    C#
    Edgegap
    Steamworks SDK
    Betahub
  2. Master's Degree | Computer Science

    2023-Ongoing

    University of Catania

  3. Bachelor's Degree | Computer Science

    2017-2023

    University of Catania